BUBBLE ODYSSEY [GGJ 2025]
The Stunning Songs of the Triple-O Game of the Year: Bubble Odyssey
Dive headfirst (literally) into Bubble Odyssey, the critically unacclaimed underwater epic forged during the Global Game Jam 2025. With visuals hand-crafted pixel by pixel (with love and maybe a bit of caffeine), and a soundtrack so breathtakingly immersive it made a jellyfish cry, embark on a perilous quest to escape the abyss and reach the surface—where oxygen is plentiful and existential dread floats just above sea level.
Dive headfirst (literally) into Bubble Odyssey, the critically unacclaimed underwater epic forged during the Global Game Jam 2025. With visuals hand-crafted pixel by pixel (with love and maybe a bit of caffeine), and a soundtrack so breathtakingly immersive it made a jellyfish cry, embark on a perilous quest to escape the abyss and reach the surface—where oxygen is plentiful and existential dread floats just above sea level.
Will you pop or rise?
Will you surface or submerge forever in a sea of questionable design decisions?
There's only one way to find out.
Will you surface or submerge forever in a sea of questionable design decisions?
There's only one way to find out.
Created under extreme time pressure, artistic delusion, and an unhealthy attachment to synth pads.
Sample Sea Song [Test]
Several snippets composed as part of a trial proposal for an independent video game on the theme of the sea and piracy. Composed within a very short timeframe, solely with the aim of providing a conceptual track structure.
Locksgate [GameJam]
created by Team Persephone
As a Sound Designer and Music Composer for this Game Jam, I derive immense pleasure from crafting ambient soundscapes and music that capture the essence of an old cemetery in England during the nineteenth century. I have composed classical, gothic music with moments of haunting melody. I would like to emphasize that creating a gloomy atmosphere was essential, and to achieve this, I meticulously combined and crafted heavy sounds to align with the game's thematic spirit. I've developed four lengthy, slow-tempo pieces to complement the background of a management-style game seamlessly.
Quest Agency [GameJam]
For the game "Quest Agency," which was developed during my first GameJam, the theme was heavily centered around heroic fantasy, with a medieval-inspired setting. I took a unique approach by creating an office-like atmosphere, reminiscent of a modern recruitment agency, infused with a humorous tone fitting for an agency responsible for assigning quests to pseudo-heroes in a whimsical and cartoonish world. The voices were mimicked to resemble interactions between recruiters and prospective employees.
Regarding the music, I composed a theme for the introduction, while the rest of the music was seamlessly integrated as background music, akin to a radio station with imaginary advertisements between tracks. These tracks were intentionally mixed with an equalization simulating the sound of old, low-quality speakers. Unfortunately, due to time constraints, one piece of music couldn't be integrated as originally planned, but it was intended to serve as a recap of earnings between runs.